AI Insights · Timothy · October 2021
Top 5 Hypercasual Games on Android in Egypt - Q3 2021
Explore the performance of the top 5 hypercasual games on the Android platform in Egypt during Q3 2021, including trends in downloads, revenue, and active users.
During Q3 2021, the hypercasual gaming market in Egypt saw interesting trends on the Android platform. Here’s a closer look at the performance of the top 5 hypercasual games, based on data from Sensor Tower.
Bridge Race from Supersonic Studios LTD saw significant fluctuations in weekly downloads, peaking at around 209K in late July before gradually declining to approximately 80K by the end of September. Weekly active users also showed a downward trend, starting from 366K in late June and decreasing to about 196K by the end of the quarter.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES exhibited a steady increase in weekly downloads, reaching a high of 161K in late August. However, downloads dropped to around 94K by the end of September. Weekly active users remained relatively stable, hovering around 470K to 571K throughout the quarter. The game’s weekly revenue saw minor fluctuations, peaking at $97 in early September.
Count Masters: Stickman Games from Freeplay Inc experienced a surge in weekly downloads in mid-July, reaching 214K. This was followed by a decline, stabilizing around 78K by the end of September. Weekly active users peaked at 507K in mid-July and saw a gradual decrease to about 352K by the end of the quarter.
Going Balls, another title from Supersonic Studios LTD, had its peak in weekly downloads at 219K in early July. Downloads then declined, reaching approximately 68K by the end of September. The game’s weekly active users followed a similar trend, starting at 315K in late June and dropping to around 233K by the end of the quarter. The game also generated modest weekly revenue, with the highest being $43 in mid-September.
Doll Designer by Lion Studios saw a remarkable increase in weekly downloads, peaking at 258K in late August before declining to about 60K by the end of September. Weekly active users showed an upward trend, starting from 374 in early July and reaching up to 480K by late August, before settling at around 197K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.